Reverse engineering the GameCube game SpongeBob Squarepants: Battle For Bikini Bottom. Studying PowerPC assembly code, low level data structures, analyzing control flow, and manually decompiling program logic back into C++ source code, which when compiled matches the original executable perfectly at a bit level. Created a live progress tracking website in React.
A complete port of an old web game Cartoon Cartoon Summer Resort (and Scooby Doo Hollywood Horror) from Adobe Shockwave to TypeScript. Also created a fully-featured map editor for viewing and editing the old game engine's map format.
A real-time multiplayer World War II aerial dogfighting game. Instantly host or join a game with a click of a button and battle other players in the skies. Every match can be saved and replayed thanks to a fully deterministic replay system.
A work in progress rewrite of Pokemon Red in pure TypeScript. The classic gameboy game ported to the web. No hardware emulation at all, but rather porting pure game logic and re-writing it in a high level language that runs in your browser.
Developed one of the highest viewed and downloaded chatbox plugins for MyBB forum software, with over 750,000+ original thread views and thousands of comments. One of my first real open source contributions way back in 2013. To my surprise, it is still receiving attention and life support in 2025.
My first ever programming project in 2012. I wanted to make a chat application, but had no idea how to program. I chose PHP and this project quickly turned into a dumpster fire of PHP, SQL, JavaScript, CSS, and HTML all mixed together in single files. Oh, and it was full of security vulnerabilities.